Elemental Arcade

1/2-4 Burns Cres, Gosford NSW 2250, Australia

Upcoming Tournaments

- 2 - days away

Armory Event

Thu 20th Nov, 6:30 PM Classic Constructed

1/2-4 Burns Cres, Gosford NSW 2250, Australia

Elemental Arcade's weekly Flesh and Blood Classic Constructed Tournament! 

Tournament Structure
** Cost of Entry: $14
** Rounds: Swiss
** First to 1 win 
** Number of Rounds: 2-5 depending on number of tournament partipants
** Time Limit: 55 minutes
** Capacity: 16 Players

Prizing
** Each player contributes 2 packs or equivalent value to the prize pool
** Each players receives 1x Flesh & Blood Booster Pack & 1x Flesh & Blood G.E.M Pack from the Prize Pool
** The remaining Prize Pool is stacked down from 1st to 4th 


Start-of-Game Procedure
Each game of a match follows the same procedure:

** Each player reveals their hero card.
** Choose a player at random, and then that player decides who will go first.
** Each player chooses the equipment, weapons, and 60-card minimum deck they will use for this game (chosen from their 80 card-pool).
** Each player shuffles and presents their deck to the opponent, who may shuffle and/or cut.
** Each player reveals the weapon(s) and equipment they have chosen for this game, draws cards up to their hero's intellect, and the first player begins the first turn of the game.

End-of-Match Procedure
The match ends when one player has won the required number of games for the match
If the round time expires, and a winner of the current game is yet to be determined, the turn player completes their turn and then 1 additional turn is played. At the conclusion of the additional turn, if a winner of the game has not been determined, the current game is a draw.

- 9 - days away

Armory Event

Thu 27th Nov, 6:30 PM Classic Constructed

1/2-4 Burns Cres, Gosford NSW 2250, Australia

Elemental Arcade's weekly Flesh and Blood Classic Constructed Tournament! 

Tournament Structure
** Cost of Entry: $14
** Rounds: Swiss
** First to 1 win 
** Number of Rounds: 2-5 depending on number of tournament partipants
** Time Limit: 55 minutes
** Capacity: 16 Players

Prizing
** Each player contributes 2 packs or equivalent value to the prize pool
** Each players receives 1x Flesh & Blood Booster Pack & 1x Flesh & Blood G.E.M Pack from the Prize Pool
** The remaining Prize Pool is stacked down from 1st to 4th 


Start-of-Game Procedure
Each game of a match follows the same procedure:

** Each player reveals their hero card.
** Choose a player at random, and then that player decides who will go first.
** Each player chooses the equipment, weapons, and 60-card minimum deck they will use for this game (chosen from their 80 card-pool).
** Each player shuffles and presents their deck to the opponent, who may shuffle and/or cut.
** Each player reveals the weapon(s) and equipment they have chosen for this game, draws cards up to their hero's intellect, and the first player begins the first turn of the game.

End-of-Match Procedure
The match ends when one player has won the required number of games for the match
If the round time expires, and a winner of the current game is yet to be determined, the turn player completes their turn and then 1 additional turn is played. At the conclusion of the additional turn, if a winner of the game has not been determined, the current game is a draw.

- 16 - days away

Armory Event

Thu 4th Dec, 6:30 PM Classic Constructed

1/2-4 Burns Cres, Gosford NSW 2250, Australia

Elemental Arcade's weekly Flesh and Blood Classic Constructed Tournament! 

Tournament Structure
** Cost of Entry: $14
** Rounds: Swiss
** First to 1 win 
** Number of Rounds: 2-5 depending on number of tournament partipants
** Time Limit: 55 minutes
** Capacity: 16 Players

Prizing
** Each player contributes 2 packs or equivalent value to the prize pool
** Each players receives 1x Flesh & Blood Booster Pack & 1x Flesh & Blood G.E.M Pack from the Prize Pool
** The remaining Prize Pool is stacked down from 1st to 4th 


Start-of-Game Procedure
Each game of a match follows the same procedure:

** Each player reveals their hero card.
** Choose a player at random, and then that player decides who will go first.
** Each player chooses the equipment, weapons, and 60-card minimum deck they will use for this game (chosen from their 80 card-pool).
** Each player shuffles and presents their deck to the opponent, who may shuffle and/or cut.
** Each player reveals the weapon(s) and equipment they have chosen for this game, draws cards up to their hero's intellect, and the first player begins the first turn of the game.

End-of-Match Procedure
The match ends when one player has won the required number of games for the match
If the round time expires, and a winner of the current game is yet to be determined, the turn player completes their turn and then 1 additional turn is played. At the conclusion of the additional turn, if a winner of the game has not been determined, the current game is a draw.

- 23 - days away

Armory Event

Thu 11th Dec, 6:30 PM Classic Constructed

1/2-4 Burns Cres, Gosford NSW 2250, Australia

Elemental Arcade's weekly Flesh and Blood Classic Constructed Tournament! 

Tournament Structure
** Cost of Entry: $14
** Rounds: Swiss
** First to 1 win 
** Number of Rounds: 2-5 depending on number of tournament partipants
** Time Limit: 55 minutes
** Capacity: 16 Players

Prizing
** Each player contributes 2 packs or equivalent value to the prize pool
** Each players receives 1x Flesh & Blood Booster Pack & 1x Flesh & Blood G.E.M Pack from the Prize Pool
** The remaining Prize Pool is stacked down from 1st to 4th 


Start-of-Game Procedure
Each game of a match follows the same procedure:

** Each player reveals their hero card.
** Choose a player at random, and then that player decides who will go first.
** Each player chooses the equipment, weapons, and 60-card minimum deck they will use for this game (chosen from their 80 card-pool).
** Each player shuffles and presents their deck to the opponent, who may shuffle and/or cut.
** Each player reveals the weapon(s) and equipment they have chosen for this game, draws cards up to their hero's intellect, and the first player begins the first turn of the game.

End-of-Match Procedure
The match ends when one player has won the required number of games for the match
If the round time expires, and a winner of the current game is yet to be determined, the turn player completes their turn and then 1 additional turn is played. At the conclusion of the additional turn, if a winner of the game has not been determined, the current game is a draw.

- 30 - days away

Armory Event

Thu 18th Dec, 6:30 PM Classic Constructed

1/2-4 Burns Cres, Gosford NSW 2250, Australia

Elemental Arcade's weekly Flesh and Blood Classic Constructed Tournament! 

Tournament Structure
** Cost of Entry: $14
** Rounds: Swiss
** First to 1 win 
** Number of Rounds: 2-5 depending on number of tournament partipants
** Time Limit: 55 minutes
** Capacity: 16 Players

Prizing
** Each player contributes 2 packs or equivalent value to the prize pool
** Each players receives 1x Flesh & Blood Booster Pack & 1x Flesh & Blood G.E.M Pack from the Prize Pool
** The remaining Prize Pool is stacked down from 1st to 4th 


Start-of-Game Procedure
Each game of a match follows the same procedure:

** Each player reveals their hero card.
** Choose a player at random, and then that player decides who will go first.
** Each player chooses the equipment, weapons, and 60-card minimum deck they will use for this game (chosen from their 80 card-pool).
** Each player shuffles and presents their deck to the opponent, who may shuffle and/or cut.
** Each player reveals the weapon(s) and equipment they have chosen for this game, draws cards up to their hero's intellect, and the first player begins the first turn of the game.

End-of-Match Procedure
The match ends when one player has won the required number of games for the match
If the round time expires, and a winner of the current game is yet to be determined, the turn player completes their turn and then 1 additional turn is played. At the conclusion of the additional turn, if a winner of the game has not been determined, the current game is a draw.

- 39 - days away

Armory Event

Sat 27th Dec, 6 PM Classic Constructed

1/2-4 Burns Cres, Gosford NSW 2250, Australia

Elemental Arcade's weekly Flesh and Blood Classic Constructed Tournament! 

Tournament Structure
** Cost of Entry: $14
** Rounds: Swiss
** First to 1 win 
** Number of Rounds: 2-5 depending on number of tournament partipants
** Time Limit: 55 minutes
** Capacity: 16 Players

Prizing
** Each player contributes 2 packs or equivalent value to the prize pool
** Each players receives 1x Flesh & Blood Booster Pack & 1x Flesh & Blood G.E.M Pack from the Prize Pool
** The remaining Prize Pool is stacked down from 1st to 4th 


Start-of-Game Procedure
Each game of a match follows the same procedure:

** Each player reveals their hero card.
** Choose a player at random, and then that player decides who will go first.
** Each player chooses the equipment, weapons, and 60-card minimum deck they will use for this game (chosen from their 80 card-pool).
** Each player shuffles and presents their deck to the opponent, who may shuffle and/or cut.
** Each player reveals the weapon(s) and equipment they have chosen for this game, draws cards up to their hero's intellect, and the first player begins the first turn of the game.

End-of-Match Procedure
The match ends when one player has won the required number of games for the match
If the round time expires, and a winner of the current game is yet to be determined, the turn player completes their turn and then 1 additional turn is played. At the conclusion of the additional turn, if a winner of the game has not been determined, the current game is a draw.

- 46 - days away

Armory Event

Sat 3rd Jan, 6 PM Classic Constructed

1/2-4 Burns Cres, Gosford NSW 2250, Australia

Elemental Arcade's weekly Flesh and Blood Classic Constructed Tournament! 

Tournament Structure
** Cost of Entry: $14
** Rounds: Swiss
** First to 1 win 
** Number of Rounds: 2-5 depending on number of tournament partipants
** Time Limit: 55 minutes
** Capacity: 16 Players

Prizing
** Each player contributes 2 packs or equivalent value to the prize pool
** Each players receives 1x Flesh & Blood Booster Pack & 1x Flesh & Blood G.E.M Pack from the Prize Pool
** The remaining Prize Pool is stacked down from 1st to 4th 


Start-of-Game Procedure
Each game of a match follows the same procedure:

** Each player reveals their hero card.
** Choose a player at random, and then that player decides who will go first.
** Each player chooses the equipment, weapons, and 60-card minimum deck they will use for this game (chosen from their 80 card-pool).
** Each player shuffles and presents their deck to the opponent, who may shuffle and/or cut.
** Each player reveals the weapon(s) and equipment they have chosen for this game, draws cards up to their hero's intellect, and the first player begins the first turn of the game.

End-of-Match Procedure
The match ends when one player has won the required number of games for the match
If the round time expires, and a winner of the current game is yet to be determined, the turn player completes their turn and then 1 additional turn is played. At the conclusion of the additional turn, if a winner of the game has not been determined, the current game is a draw.