Valda
Seismic Impact

After growing up in the Might n’ Mead in Everfest, a tavern is the only place that feels like home to Valda. So when Braumeister Balen suggested a new venture up north, Valda didn’t hesitate. After all, where else would she go?
Inside their Larinkmorth tavern, she and Balen provide warm shelter, hot food, and palate-inspiring brews for visitors and locals alike.
While the inn has been met with an avalanche of praise and patronage, Valda has been caught off-guard by the mountains themselves. Still steeped in the ancient power that raised them from the earth, the ranges remain a potent causeway for the Flow. And Valda, more sensitive to the Flow than many, has had some ground-breaking revelations: literally. In the pugilism of the pub, Valda has to pull her punches. For if she really lets fly, the impact is seismic in proportion. She could bring the mountain down on their heads if she’s not careful.
With great power comes great expectation, but Valda isn’t having a bar of that. Ancient prophecies and epic adventurers can take a long jump off a short ledge, as far as she’s concerned. She’s happy to use her newfound strength to mind the tavern and the town it belongs to, and will do what she’s always done: stop trouble at the door.
And if it insists on disturbing the peace, Valda will kick it out of town.
Hero Highlights

Read the Room
Valda watches for trouble and then turns her opponent’s advantage into mounting pressure. The more cards they draw, the harder the boards will tremble when they hit the floor.

Closing Time
Valda punishes over-indulgence with seismic dominance. She’s fair, though. Every punter gets three warnings. Then they’re out the door with a crushing hangover.
Kick 'em Out










Valda, Seismic Impact
The Flow has added even more punch to this Guardian of hospitality. But she's not letting it go to her head. She has a tavern and town to look after. If adventure comes knocking, she’ll tell it to mind its manners and pay its tab on the way out.
Valda Brightaxe
Watch your mouth when Valda's in the tavern, else you might wake up with more hurt than just a hangover!
Put 'Em In Their Place
You wanna talk smack, expect to get cracked! Valda doesn't take nonsense from anyone. Three strikes and you're outta here!
Spinal Crush
Crush the plans of opponents who want to take multiple actions in a turn, often leaving them with unused cards stranded in hand.
Cranial Crush
Valda's original appearance. It seems she's always taken a disliking to other heroes drawing cards, so you'd better fight fair!
Ley Line of the Old Ones
The Flow shapes and changes Aria as it passes through, transforming mountains into valleys, forests into plains, and simple punches into earthshattering explosions.
Seismic Eruption
Those attuned to the energy of the Flow can harness it to fuel their strength, speed, and stamina, building up to a single moment of devastating tectonic force.
Earthlore Bounty
Draw power from the vibrant land of Aria to fuel your crushing blows. Whenever the ground shakes beneath your feet, Earthlore Bounty channels the seismic energy straight to your core.
Testament of Valahai
Few know of the Legend of the Guardians. Fewer still have the monumental strength and unwavering courage to uphold everything they stood for.
Seismic Surge
During the third age, when the Flow was abundant and the Old Ones roamed the land, seismic activity was common across Rathe.